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• Cross Product

Given two nonzero vectors in two or three dimensions, their cross product is a vector with magnitude equal to the product of the magnitudes of the vectors times the sine of the angle between the vectors and direction perpendicular to the vectors.

http://qindex.info/i.php?f=5079#5291

Given two nonzero vectors in two or three dimensions, their cross product is a vector with magnitude equal to the product of the magnitudes of the vectors times the sine of the angle between the vectors and direction perpendicular to the vectors.

http://qindex.info/i.php?f=5079#5291

• Dot Product

Given two nonzero vectors in two or three dimensions, their dot product is the product of the magnitudes times cosine of the angle between the two vectors.

http://qindex.info/i.php?f=5079#5288

Given two nonzero vectors in two or three dimensions, their dot product is the product of the magnitudes times cosine of the angle between the two vectors.

http://qindex.info/i.php?f=5079#5288

• Integration

With the sum of f of x i times delta x from i equals one to infinity in the limit of n approaching infinity.

http://qindex.info/i.php?f=5079#3658

With the sum of f of x i times delta x from i equals one to infinity in the limit of n approaching infinity.

http://qindex.info/i.php?f=5079#3658

• Line

From here, we can construct a one- dimensional object by stringing an infinite number of points along a particular dimension. This object is called a line.

http://qindex.info/i.php?f=5079#5177

From here, we can construct a one- dimensional object by stringing an infinite number of points along a particular dimension. This object is called a line.

http://qindex.info/i.php?f=5079#5177

• Partial derivative

(1) partial derivative of f with respect to x, f sub x, partial f over partial x. (2) f sub xx, partial squared f over partial x squared. (3) f sub xy, partial squared f over partial y partial x.

http://qindex.info/i.php?f=5079#5077

(1) partial derivative of f with respect to x, f sub x, partial f over partial x. (2) f sub xx, partial squared f over partial x squared. (3) f sub xy, partial squared f over partial y partial x.

http://qindex.info/i.php?f=5079#5077

• Plane

By stringing an infinite number of lines along a dimension perpendicular to the line, a two-dimensional object called a plane can be obtained. And then if we string an infinite number of planes in either direction, we get three dimensional space.

http://qindex.info/i.php?f=5079#5031

By stringing an infinite number of lines along a dimension perpendicular to the line, a two-dimensional object called a plane can be obtained. And then if we string an infinite number of planes in either direction, we get three dimensional space.

http://qindex.info/i.php?f=5079#5031

• Point

First we look at a point. This is nothing more than a location in space. It is zero-dimensional, meaning that it has no dimensions of any kind.

http://qindex.info/i.php?f=5079#5030

First we look at a point. This is nothing more than a location in space. It is zero-dimensional, meaning that it has no dimensions of any kind.

http://qindex.info/i.php?f=5079#5030

• Point

We represent points with little dots and some capital letter, making sure to realize that the dot we draw is infinitely larger than the point it is meant to represent.

http://qindex.info/i.php?f=5079#6290

We represent points with little dots and some capital letter, making sure to realize that the dot we draw is infinitely larger than the point it is meant to represent.

http://qindex.info/i.php?f=5079#6290

• Space

By stringing an infinite number of lines along a dimension perpendicular to the line, a two-dimensional object called a plane can be obtained. And then if we string an infinite number of planes in either direction, we get three dimensional space.

http://qindex.info/i.php?f=5079#5178

By stringing an infinite number of lines along a dimension perpendicular to the line, a two-dimensional object called a plane can be obtained. And then if we string an infinite number of planes in either direction, we get three dimensional space.

http://qindex.info/i.php?f=5079#5178

• Transformation

Symetry, transformation, translation, rotation, reflection, dilation, congruent

http://qindex.info/i.php?f=5079#3856

Symetry, transformation, translation, rotation, reflection, dilation, congruent

http://qindex.info/i.php?f=5079#3856

• Triangle classification

Triangles can be classified by their angles and sides: scalene, isoscelese, equilateral, acute, right, abtuse.

http://qindex.info/i.php?f=5079#5212

Triangles can be classified by their angles and sides: scalene, isoscelese, equilateral, acute, right, abtuse.

http://qindex.info/i.php?f=5079#5212

• Trigonometric Functions

Sine, Cosine, Tangent, Cosecant, Secant, and Cotangent

http://qindex.info/i.php?f=5079#3457

Sine, Cosine, Tangent, Cosecant, Secant, and Cotangent

http://qindex.info/i.php?f=5079#3457

• Vector

A mathematical construct that has both magnitude and direction

http://qindex.info/i.php?f=5079#3815

A mathematical construct that has both magnitude and direction

http://qindex.info/i.php?f=5079#3815