trustle > EngliSea > Corona Safe Schooling > mathematics > ￤math > 20 Geometry

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01 Points, Lines, & Planes
Math Antics - Points, Lines, & Planes
5080

02 Angle Basics
Math Antics - Angle Basics
5081

03 Angles & Degrees
Math Antics - Angles & Degrees
5097

03 Types of Angles and Angle Relationships
Types of Angles and Angle Relationships
5002

04 Polygons
Math Antics - Polygons
5101

04 Types of Triangles in Euclidian Geometry
Types of Triangles in Euclidian Geometry
5003

05 Proving Triangle Congruence and Similarity
Proving Triangle Congruence and Similarity
5004

05 Triangles
Triangles always have at least two acute angles and it's the other angle that determines what type it is.
5156

5157

06 Special Lines in Triangles: Bisectors, Medians, and Altitudes
Special Lines in Triangles: Bisectors, Medians, and Altitudes
5006

07 Perimeter
Math Antics - Perimeter
5158

07 The Triangle Midsegment Theorem
The Triangle Midsegment Theorem
5007

08 Area
Math Antics - Area
5159

08 The Pythagorean Theorem
The Pythagorean Theorem
5008

09 Circles, What Is PI?
Math Antics - Circles, What Is PI?
5160

09 Types of Quadrilaterals and Other Polygons
Types of Quadrilaterals and Other Polygons
5009

10 Calculating the Perimeter of Polygons
Calculating the Perimeter of Polygons
5010

10 Circles, Circumference And Area
Math Antics - Circles, Circumference And Area
5161

11 Circles: Radius, Diameter, Chords, Circumference, and Sectors
Circles: Radius, Diameter, Chords, Circumference, and Sectors
5011

11 Volume
Math Antics - Volume
5162

12 Calculating the Area of Shapes
Calculating the Area of Shapes
5012

12 The Pythagorean Theorem
Math Antics - The Pythagorean Theorem
5163

13 Proving the Pythagorean Theorem
Proving the Pythagorean Theorem
5013

14 Three-Dimensional Shapes Part 1: Types, Calculating Surface Area
Three-Dimensional Shapes Part 1: Types, Calculating Surface Area
5014

15 Three-Dimensional Shapes Part 2: Calculating Volume
Three-Dimensional Shapes Part 2: Calculating Volume
5015

Dimensions
The number of dimensions is how many values are needed to locate points on a shape.
5047

Mysterium Cosmographicum
Mysterium Cosmographicum
3428

The History of Non-Euclidian Geometry - A Most Terrible Possibility - Extra History - #4
The History of Non-Euclidian Geometry - A Most Terrible Possibility - Extra History - #4
3434

The History of Non-Euclidian Geometry - Sacred Geometry - Extra History - #1
The History of Non-Euclidian Geometry - Sacred Geometry - Extra History - #1
3431

The History of Non-Euclidian Geometry - Squaring the Circle - Extra History - #3
The History of Non-Euclidian Geometry - Squaring the Circle - Extra History - #3
3433

The History of Non-Euclidian Geometry - The Great Quest - Extra History - #2
The History of Non-Euclidian Geometry - The Great Quest - Extra History - #2
3432

The History of Non-Euclidian Geometry - The World We Know - Extra History - #5
The History of Non-Euclidian Geometry - The World We Know - Extra History - #5
3435

Triangles
Equilateral, Isosceles and Scalene
5167

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